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Training

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Who Should Attend?

Developed for current or anticipated users of the GL Studio® product suite, such as:
  • Simulation developers
  • Interface and instructional designers
  • Software engineers
This hands-on course provides:
  • A comprehensive exploration of the GL Studio® Human Machine Interface development toolkit.
  • The use of photorealistic graphics based on the OpenGL standard.
  • Hardware and software optimization techniques.
  • Deployment packaging for several representative market segments.

Course Outline

  • Introduction to GL Studio®
  • Reusable Software Object (RSO) Development
  • GL Studio® Editor Familiarity
  • Graphics Development in GL Studio®
  • Programming Development in GL Studio®
  • Build Basic to Complex Objects in GL Studio®
  • Learn Simple to Complex Coding Concepts
  • Recommended Procedures
  • GL Studio® Productivity Packs
  • Q&A for Your Project

Course Objectives

The goal of this course is to familiarize students with the basic, intermediate, and some advanced concepts of using the GL Studio® HMI toolkit. Skilled course instructors will present concepts consistent with today’s rigorous simulation and display HMI requirements along with content production and optimization techniques.
GL Studio® is a code development toolkit for C++, Embedded C++, Safety-Critical Embedded C++. It supports Windows and Linux desktop deployment for Standalone applications, WebGL, and Web Assembly
  • Reduce project timelines by simplifying model and procedure imports
  • Mitigate the need to hand-code your project in Unity
  • Maximize development team efficiency and workflow
  • Flexibility to render training to the desktop, mobile, AR, VR
  • Improve program sustainability by reusing/updating content effectively

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Who Should Attend?

This course is intended for teams that are current or anticipated users of VE Studio®. Focus is on the training application developer role while content and exercises involve fellow course designers, project managers, and artists as in a real-world engagement. The course is taught through a series of hands-on exercises and discussions whereby students learn how to use VE Studio®’s tools and processes to create a working procedural trainer prototype.

Course Outline

  • Introduction to VE Studio®
  • VE Studio® project demonstrations
  • VE Studio®’s data-driven approach
  • Starting a project
  • Workflow discussion
  • Add a model & behaviors
  • Procedure analysis
  • Lesson authoring
  • Publishing to desktop/VR
  • Troubleshooting and Optimization
  • Topical discussions may include
    • Advanced behaviors
    • Use of instructor stations
    • LMS and PLM integration
    • AR-VR environments

Course Objectives

The goal of this course is to familiarize students with the basic and intermediate concepts for using VE Studio®. The included labs, presentations, and models explore VE Studio®’s capabilities to jump-start your first project. Course instructors are skilled developers with several years of experience working with the industry’s largest customers. Learn how you can leverage the power of this data-driven development platform:
  • Reduce project timelines by simplifying model and procedure imports
  • Mitigate the need to hand-code your project in Unity
  • Maximize development team efficiency and workflow
  • Flexibility to render training to the desktop, mobile, AR, VR
  • Improve program sustainability by reusing/updating content effectively

Register Now!

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Last Name*
Company Name*
Phone Number*
Attending*
Company Email Address*
Traning Date*
US Citizen*
Purchase Order / License No.
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Inquire About Our Professional Solutions

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Our Clients

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Our outstanding reputation for providing the most dynamic training in  the modeling and simulation industry has attracted high-profile, Fortune 500 customers around the world-and that robust customer list continues  to grow.

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