This course shows users how to build basic applications using GL Studio. Students learn basic techniques for building analog and digital displays, including importation of 3D models. The course is taught through a series of lectures and hands-on exercises where users learn how to use all components of the tool.
This is a hands-on course intended for simulation developers, interface and instructional designers, and software engineers that are current or anticipated users of the GL Studio product suite. Included presentation materials and exercises provide a comprehensive exploration of the GL Studio Human Machine Interface development toolkit along with a number of issues related to the use of photorealistic graphics based on the OpenGL standard. Hardware and software optimization techniques as well as deployment packaging are also discussed for several representative market segments.
The primary goal of this course is to familiarize students with the basic, intermediate, and some advanced concepts of using the GL Studio HMI toolkit. Course instructors, who are skilled developers, will present concepts consistent with today’s rigorous simulation and display HMI requirements along with content production and optimization techniques. The course combines lecture and hands-on lab exercises in which students build HMIs from raw data and explore a variety of key concepts:
GL Studio is a code development toolkit for C++, Safety Critical C++, or Java. Students should have some knowledge of Object Oriented design and code development in order to fully capitalize on this training and the concepts presented.
GL Studio Developer
GL Studio User Interface Designer
GL Studio Developer
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