2007 Winners
The Serious Games Showcase & Challenge at I/ITSEC is Pleased to Announce this Years Winners for 2007
Best Serious Game
Tactical Iraqi The Tactical Iraqi Language & Culture Training System™ teaches how to communicate safely and effectively in Iraq. Language training covers mission-related spoken vocabularies and pronunciation. Cultural instruction teaches the non-verbal gestures and the norms of politeness and etiquette critical for successful communication. Trainees play fun, immersive 3-D videogames that simulate real-life social communications involving “intelligent virtual humans” that recognize the trainees’ speech, gestures and social behavior. If trainees speak and behave correctly, the virtual humans cooperate and let the trainee advance; otherwise, they prevent trainees from “winning” the game. Over 15,000 U.S. warfighters have successfully taken the course to date.
Peoples Choice
Vigilance Vigilance™ provides a controlled educational experience, exposing players to both visual and verbal instruction on the specifics of IEDs. As players gain experience, they are asked to locate and identify IEDs among increasingly complex surroundings. To facilitate instruction and minimize the time to “learn the game,” a highly interactive user interface was developed which includes a HUD type display. Following the instruction and simulation portion of the game, in-game performance is tracked, exam questions are administered and remedial information is provided. Vigilance™ is powered by Crytek’s CryEngine2™ gaming engine and Scaleform’s GFx™ software was used to produce the user interfaces. For more information please contact John Brooks.
Finalists
G.A.M.E The AH-64D Apache Graphical Aviation Maintenance Enhancer (G.A.M.E.) is a first-person-perspective training tool for AH-64D Army maintenance personnel. Users select an aircraft maintainer role and work to complete appropriate maintenance tasks while exploring a variety of combat situations in either single player or cooperative multiplayer game mode. In order to successfully complete their maintenance tasks, users will need to demonstrate a thorough knowledge of the AH-64D Interactive Electronic Troubleshooting Manual (I.E.T.M.) and standardized fault-isolation, troubleshooting and repair procedures. User performance is tracked and displayed for evaluation at the end of each maintenance mission via an After Action Report (A.A.R.) scorecard. For more information please contact Richard Aspinwall raspinwall@lsijax.com
HuntIR HuntIR is an all original infrared target identification game built on an open source game engine (Delta3D). Camber’s experience doing high fidelity sensor simulation for the Army can now be demonstrated as part of a single player training game thanks to the power of modern GPU’s. HuntIR’s software developers have exploited the powerful GPU’s with advanced shader programs that recreate the look of Apache Forward Looking Infrared (FLIR) sensors. The GUI presents learning material, similar in scope to flash cards used by Apache pilots, prior to playing each game level. HuntIR was developed solely under Camber’s own IR&D funding, and seeks to provide a more engaging and entertaining repetition based learning method for promoting target signature familiarization. For more information please contact: Scott Myers, smyers@camber.com
PeaceMaker The PeaceMaker simulation (www.peacemakergame.com ) challenges players to conquer one of the most elusive global challenges of our time: peace in the Middle East. Players can take the role of the Israeli Prime Minister or the Palestinian President and react to unpredictable real-world events. The players’ ultimate goal is to create virtual peace and end the cycle of violence. PeaceMaker aims to enhance a deeper understanding of multiple perspectives and challenge the player’s prior knowledge and assumptions. PeaceMaker has been sold in 60 countries around the world and is available for PC or Mac in English, Arabic and Hebrew. For more information please contact Eric Brown, CEO ericbrown@impactgames.com
Ready to Work Ready to Work is a 3D performance simulation created for Ufi/learndirect in the UK. This is the largest e-learning initiative in Europe. The game or performance simulation was designed to offer virtual work experience to Entry level 3 learners with little or no experience of work life. These learners have very low skill levels and often only basic literacy and numeracy. This games based learning experience ensures, their low literacy or skill levels are not barriers to learning, builds confidence in them to be ready for entering the work place, is designed to have ease of control, deliver contextual experiences and engage them beyond current methods. For more information please contact: Graeme Duncan, graeme@caspianlearning.com
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Response Ready Response Ready is divided into two main components of play: Emergency Planning and Emergency Simulation. The first component asks the player to identify potential hazards and assess the level of risk involved with each based on the probability and severity of an event. With this information, an action plan is devised which includes a collection of procedures to be accessed in the event of an emergency. The second component folds out in a pressure-filled emergency simulation. Players are called to act on their plan as the clock ticks down. Time constraints mimic the urgency of a real life event while the resource constraints thwart those who would deploy a procedure without any budgetary concerns. For more information please contact Alina Kotov a.kotov@distilinteractive.com
Saving Adryanee A pair of orphaned siblings needs your help desperately. Their mother had died of a mysterious death involving severe pain in the stomach area. The older sister is possibly suffering from the same fate, unless you can find a cure to save her. Along your quest, you will come across others who may offer rumors or useful information. However, they are too preoccupied with their own problems to help you. You will need to use investigative skills to solve their problems before they can help you find a cure to save the girl. For more information please contact Christian S. Loh, Ph.D, csloh@siu.edu
Tactical Combat Casualty Care The Tc3 simulation combines state-of-the-art instructional development strategies with immersive, scenario-driven 3D simulations and web-based courseware to provide the opportunity for each student to learn and practice the concepts of TC3 in a variety of contextual situations. It was developed as part of the initial entry training curriculum for Combat Medics at the Army Medical Department Center & School’s “68W10 Healthcare Specialist Course” . The online component of the TC3 simulation allows the application to be easily deployed anytime, anywhere. While providing the ability to track student performance and provide feedback and remediation to ensure the proper tactics, techniques and procedures are being followed by the student. For more information please contact Waymon Armstrong, waymon@ecsorl.com
Honorable Mention
Critical Thinking Training Novonics Training Technology Lab presents a Serious Game solution for teaching critical thinking skills to junior Navy officers by way of presenting real-life instructional scenarios in an engaging self-reinforcing environment. The screenplay is based on a series of “sea stories” united under an overarching storyline of a Division Officer’s typical day on the job. During the game, the learner is presented with routine and non-routine situations requiring decision making and review of outcomes. In addition to raising the learner awareness about the decisions and their respective outcomes, this game serves as “practiceware” for mastering the Navy critical thinking process “C.A.S.E.”. For more information please contact Dr. Anya Andrews, aandrews@novonics.com
Every Soldier a Sensor The ES2 serious game was developed for the US Army as a result of problems gathering and reporting information of critical value in the current Middle Eastern conflict. This highly interactive web-based game is SCORM 2004 3rd Edition compliant. The game consists of three scenes in which the learner must apply knowledge of cultural awareness, tactical questioning, legal parameters, and reporting. The learner performs various tasks by interacting with the game characters. Feedback is provided throughout the training. For example, consequence scenes such as mortar attacks depict what could happen if important intelligence information is missed. For more information please contact information@imediait.com
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JTAC Strike JTAC Strike enables full mission training and rehearsal for JTACs (Joint Terminal Attack Controllers). JTACs are Air Force personnel responsible for engaging targets in close proximity to friendly forces using Close Air Support (CAS). The player controls the game through voice communication with a virtual pilot. The game simulates a virtual CAS mission from initial planning through execution. Energid’s multi-modal dialog module and context system allows for realistic dialog in a synthetic visual environment. JTAC Strike permits




