2006 Winners
The Serious Games Showcase & Challenge at I/ITSEC is Pleased to Announce this Years Winners for 2006
Best Serious Game
Gator Six, Battery Command Virtual Experience
(Lessons Learned in Iraq and Afghanistan) Gator Six is a Virtual Experience Immersive Learning Simulation (VEILS®) where you become the lead character in an interactive movie. As an Army Field Artillery Captain with 7 years service, you have been selected to command an M-109 Paladin battery. Your brigade receives orders. You and your charges are excited - raring to go, actually - but how will you handle your family, troop morale, host nation cultural disparity and many other differing issues? All this while also making sound battlefield assessments? You make pivotal command decisions during predeployment, deployment, combat and support and sustainment operations that test your adaptability, judgment and critical decision-making skills.
WILL Interactive, Inc.
Founded in 1994, WILL Interactive, a woman-owned small business, pioneered and patented an advanced form of Digital Game-Based Learning technology called Virtual Experience Immersive Learning Simulations (VEILS®). This “flight simulator for life” is often described as a cross between a feature film and a video game because it uniquely enables users to role-play the lead characters in live action, full-screen, full-motion, research-based movies that reflect real-life decisions and consequences—even outright disasters—in the safety of cyberspace. WILL has won over 20 national awards in the last two years, including the prestigious 2006 CODiE award for Best Instructional Solution. WILL currently has six military VEILS® programs in production scheduled for release in 2007.
Peoples Choice
Game DIS (GDIS) is a military training application using the 3D Gaming Engine that powers Half-Life®2. The application is fully configurable and allows: multiplayer participation over standard internet connection; AAR support for spectators and instructors to participate and play along with playback; alternate outcomes for AAR participation with “smart bots” and live unit animations; integration of standard DIS tools such as CERDEC’s C2 Mobile Intelligent Net-Centric Computing System (C2MINCS); and, support for man-wearable embedded training and mission rehearsal as demonstrated for Spiral C of Army Aerial Assault Expeditionary Force Experiment.
Research Network Incorporated (RNI) RNI, also known as "The Research Network“, is headquartered in Atlanta (Kennesaw), Georgia. RNI supports a number of different research topics and fields of expertise. The facility also includes a fabrication shop for the production of prototype systems. RNI has a current product line of simulations, 3D Models, and soldier location hardware. RNI was incorporated in 1993 and was granted S-Corporation status in 1998 by the state of Georgia. Through the SBA, cost sharing potential is available for GDIS users.
Steel Beasts Professional (SB Pro) is a vehicle-centric virtual simulation of combined arms combat tactics. It covers the range from individual crew station up to battalion level maneuver. The prime focus is tactical training at company team level for armored and mechanized units. SB Pro can be used in a supplemental role for gunnery training, and simulates seven different fire control systems that allow part-task training for gunner, commander, and driver of multiple tank models. SB Pro supports all phases of armor combat from planning, to analysis, to real-time execution, to a detailed after action review. The software can be used in solitaire, explorative self-learning as well as in collective training situations, both collaborative and team competition. It is suitable for distance-learning scenarios.
eSim Games, LLC,
is a developer of training software and serious games with a focus on armored and mechanized combat tactics. The company headquarters are located in Mountain View, California. An additional office is located in Hannover, Germany. Development started as early as 1995. A commercial game version was released in 2000, followed by the release of a first version of Steel Beasts Professional into a productive environment in 2003. Since then the software has been continuously improved in a series of army-specific customizations.


