GL Studio® Features
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Feature |
Benefit |
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General |
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Intuitive Easy-to-Use Toolkit |
Tool quickly adds value and ROI by seamlessly augmenting current production cycles |
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Fully OpenGL Compliant |
High performance/fidelity rendering on GPU |
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High Resolution 2D Graphics Support |
Meets multiple display resolution/size/fidelity requirements from single design |
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Full 3D Graphics Support |
Extends ability of application content to meet next generation interface demands |
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Code Generator |
Generates transportable source code and compiles it as needed (make EXE, DLL, SO, CAB, etc.) |
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Object Oriented |
Increases application development speed, efficiency, and reuse |
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Photo Realistic |
Meets fidelity demands at any level |
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Extendable Plug-In Architecture |
Toolkit functionality easily expands to include new features |
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Safety Critical Capable |
Single tool to support total product lifecycle from prototype to embedded/deployed safety critical displays |
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No Proprietary Data/Formats |
Human readable ANSI Standard C++, EC++, or Java Code understandable by any software developer |
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True 3D Picking |
Customized pick zones to accommodate various input methods including touch-screens |
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Unlimited Deployment Option |
Deployed content can run without licensing checks |
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OpenGL |
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Dynamically Scalable, Rotatable, Sizable Objects |
Interacts without a performance penalty |
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Texture Mapping |
Fully texture mapped objects for unmatched realism |
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Dynamic Lighting |
Shading that updates automatically for increased realism |
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Anti-Aliased Textured Fonts |
High fidelity, easy-to-view content for electronic displays |
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JOGL Compliant |
Java applications receive OpenGL performance boost in rendering |
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Code Generation |
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C++ Code Generator |
Develop applications that achieve maximum performance |
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Java Code Generator |
Develop highly portable applications in strict security environments |
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Embedded C++ / Safety Critical |
Develop applications to meet embedded and safety critical needs. |
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Human Readable |
All code is human readable and editable |
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Single Design Reuse |
Graphics designs reusable to support multiple code bases |
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Additional Features |
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ARINC 661 Toolkit |
Enables the development of ARINC 661 compliant content and renders on a simulated CDS |
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Map Toolkit |
Load, display and manage 2D Mapping data, layers, icons, and routes |
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Menu Library |
Rapidly build MFD page-changing logic, independent of the application |
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Video Toolkit |
Read DirectShow video feeds or replay stored movie files in the application |
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Operating Systems |
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Windows |
Versions: 2000/XP |
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Linux |
Versions: FC 2,3,4,5; RH 7.2,8,9; Mandrake 8.1 (more avail.) |
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IRIX |
Version: 6.5 |
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Solaris |
Version: 8, 9 and 10 |
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Embedded OS |
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RTOS Independent |
Rehostable to any RTOS environment. Currently supported: Green Hill INTEGRITY LynuxWorks LynxOS Wind River VxWorks. |
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OpenGL Compliance |
Seaweed Systems Open GL SC 1.0 / ES 2.0 ALT Software Open GL ES 1.0 |
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Importers |
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Custom OpenGL Code |
Continue to use legacy content in a new paradigm |
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2D Images |
JPEG, PNG, GIF, TIF, PSD, etc. |
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3D Models |
3D Studio Max ASE |
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CAD Data |
CATIA, AutoCAD, Pro/E, DXF via the above formats |
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Data Connection Examples |
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Open User Definable |
Shared Memory Reflective Memory |
CORBA DIS Statemate |
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3rd Party Interfaces |
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3D Scene Graphs |
Any OpenGL or JOGL based scene graph |
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Simulation Tools |
X-Plane |
Simulink |
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Radar & Maps |
Blue Ridge Radar |
Kinemap |
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Web & Courseware |
HTML |
Authorware |
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Microsoft |
MFC |
Visual Basic .NET C# J# ActiveX |
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Other GUI Tools |
QT |
FLTK |

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