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GL Studio 3rd Party Tools

Features

  • Create real time instrumentation - MFD, EFIS, Heads-up displays, Analog
  • Encapsulates graphics and C++ code into a reusable software object
  • LynX Prime GUI Interface
  • GLS Vega Prime v2.9 Supports Vega Prime 2.2 and GL Studio v3.2 Build 2
  • Behavior libraries supplied such as buttons, knobs, sliders, lights, indicators, and altimeters
  • 3D editor with separate orthographic and perspective views
  • Create simulation content for Reusable Learning Objects (RLO)
  • INT, INTA, GIF, TIFF, PNG, JPEG, XPM, BMP and RGB texture mapping
  • Online Documentation Repository

Benefits:

  • Photo-realistic 2D and 3D instrumentation integration into your scene graph
  • Designed for content and software reuse
  • Generates optimized OpenGL code, not proprietary code
  • Designed for optimal performance on today's PC hardware
  • Easily integrates into new and existing C/C++ applications
  • Rapid creation of content through photo realistic textures
  • Unlimited deployment option
 

GLS Vega Prime

Seamlessly Integrate GL Studio Objects in Vega Prime

Powered by Presagis' Vega Prime 3D visualization toolkit, the GLS Vega Prime Plug-In allows GL Studio users to quickly and easily insert HMI content into fully immersive virtual reality environments giving users an unprecedented level of interactivity.

Fully integrated with Vega Prime and the LynX Prime configuration tool users rapidly add components ranging from multi-function displays and heads-up displays into Vega Prime applications without the need to write additional code.

The plug-in can take advantage of externally developed GL Studio objects allowing users to insert content built for other discipline areas into their visualization device. Properties in the GL Studio objects can control, or be controlled by, the other objects in the Vega Prime environment.

  • Minimum System Requirements
Windows
  • Windows workstation, 1.0 GHz
  • 1 GB RAM
  • 4 GB hard drive
  • CD Rom drive
  • OpenGL 1.2 compliant graphics card
  • Windows XP Professional
  • Visual C++ 7.1
Linux
  • Linux workstation
  • Red Hat Enterprise 4.0
  • 512 MB RAM
  • 1 GB hard drive
  • OpenGL 1.2 compliant graphics card
  • 64 MB Texture memory
  • gcc 3.4.2 compiler