Replic8 Tutorial Videos

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1. Overview

Replic8 Workflow Overview

Not sure where to start? Then start here. Get the complete start to end picture of how a model transitions from 3D Studio Max into a completed Replic8 lesson.

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2. 3D Content Creation in Max

Introduction

An introduction to creating content in 3D Studio Max suitable for use in Replic8. Load your first sample, observe the animations, export the model, and load into the previewer.

Object Classes

An in depth tour of the 3D Studio Max Object Classes that are supported in Replic8. Video assumes user has a basic understanding of how to use 3D Studio Max.

Material Properties

An in depth tour of 3D Studio Max Material Properties that are supported in Replic8. Video assumes user has a basic understanding of how to use 3D Studio Max Materials.

Texture Mapping (Part 1)

An in depth tour of 3D Studio Max Texture Map types that are supported in Replic8. Video assumes user has a basic understanding of how to apply texture maps in 3D Studio Max.

Texture Mapping (Part 2)

An in depth tour of 3D Studio Max Texture Map types that are supported in Replic8. Video assumes user has a basic understanding of how to apply texture maps in 3D Studio Max.

Animations

An in depth tour of 3D Studio Max Animation settings that are supported in Replic8. Video assumes user has a basic understanding of how to create animations in 3D Studio Max.

Animation Isolator

An in depth tour on how to use the Replic8 Animation Isolator in 3D Studio Max to preview how Max animations will function with respect to other animations within Replic8.

3. Replic8 Equipment Previewer

Replic8 Equipment Previewer Overview

An overview of how to use the Replic8 Equipment Previewer to inspect equipment geometry, hierarchy, and animations prior to loading the content into the Replic8 Editor.

4. Replic8 Lessons

Replic8 Playback Lesson Overview

A quick tour of how students interact with playback lessons created with the Replic8 Editor.

5. Replic8 Editor

Tool Overview

The basics of the Replic8 Editor. How to control the layout, a brief description of each window, how to load an Equipment file, and how to control the 3D viewport.

Behaviors (Part 1)

An in depth tour of the behavior options available in the Replic8 editor, their options, and how they work. Part 1 covers Animated Detents, Animated Toggle, and Animated Playback. Download Lesson 6 Example Files

Behaviors (Part 2)

An in depth tour of the behavior options available in the Replic8 editor, their options, and how they work. Part 2 covers Detent Knob, Free Rotation, Hidden, Mutex, and Rotated Toggle.

Constraints

An in depth tour of how to use Replic8's powerful XML scripting capabilities to create physical constraints and ganged actions.

Lesson Creation: Playback Lessons (Part 1)

Part 1 in this series shows how a Recording becomes the basis for creating a simple Playback Lesson.

Lesson Creation: Playback Lessons (Part 2)

Part 2 in this series shows how cameras, highlights, and markers enhance recordings to reinforce the Playback Lesson content.

Lesson Creation: Interactive Lessons

The recording created for a Playback Lesson is used as the foundation to create an Interactive Lesson. This video shows how the Editor automatically creates the XML script that drives the interactive lesson.

Custom Deployment

This video show the features in the Replic8 Editor used to customize the look and feel of the deployed lesson content.