Replic8 Tutorial Videos
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1. Overview
Not sure where to start? Then start here. Get the complete start to end picture of how a model transitions from 3D Studio Max into a completed Replic8 lesson.
2. 3D Content Creation in Max
An introduction to creating content in 3D Studio Max suitable for use in Replic8. Load your first sample, observe the animations, export the model, and load into the previewer.
An in depth tour of the 3D Studio Max Object Classes that are supported in Replic8. Video assumes user has a basic understanding of how to use 3D Studio Max.
An in depth tour of 3D Studio Max Material Properties that are supported in Replic8. Video assumes user has a basic understanding of how to use 3D Studio Max Materials.
An in depth tour of 3D Studio Max Texture Map types that are supported in Replic8. Video assumes user has a basic understanding of how to apply texture maps in 3D Studio Max.
An in depth tour of 3D Studio Max Texture Map types that are supported in Replic8. Video assumes user has a basic understanding of how to apply texture maps in 3D Studio Max.
An in depth tour of 3D Studio Max Animation settings that are supported in Replic8. Video assumes user has a basic understanding of how to create animations in 3D Studio Max.
An in depth tour on how to use the Replic8 Animation Isolator in 3D Studio Max to preview how Max animations will function with respect to other animations within Replic8.
3. Replic8 Equipment Previewer
An overview of how to use the Replic8 Equipment Previewer to inspect equipment geometry, hierarchy, and animations prior to loading the content into the Replic8 Editor.
4. Replic8 Lessons
A quick tour of how students interact with playback lessons created with the Replic8 Editor.
5. Replic8 Editor
The basics of the Replic8 Editor. How to control the layout, a brief description of each window, how to load an Equipment file, and how to control the 3D viewport.
An in depth tour of the behavior options available in the Replic8 editor, their options, and how they work. Part 1 covers Animated Detents, Animated Toggle, and Animated Playback. Download Lesson 6 Example Files
An in depth tour of the behavior options available in the Replic8 editor, their options, and how they work. Part 2 covers Detent Knob, Free Rotation, Hidden, Mutex, and Rotated Toggle.
An in depth tour of how to use Replic8's powerful XML scripting capabilities to create physical constraints and ganged actions.
Part 1 in this series shows how a Recording becomes the basis for creating a simple Playback Lesson.
Part 2 in this series shows how cameras, highlights, and markers enhance recordings to reinforce the Playback Lesson content.
The recording created for a Playback Lesson is used as the foundation to create an Interactive Lesson. This video shows how the Editor automatically creates the XML script that drives the interactive lesson.























