Visual Simulation

Detailed Outline

  1. Visual Simulation Overview
    • Visual Simulation History and Current Trends
    • Uses in Distributed Simulation
    • Visual Simulation in the Gaming Industry
  2. Examples of Visual Simulation
    • Out-the-Window and Map Display Applications
    • Virtual Reality
    • Commercial Simulation Applications (Games!)
  3. Visual Simulation Architecture
    • Visual and Sensor Displays
    • Vehicle Dynamics & Physics-Based Models
    • Human Machine Interfaces
    • Instructor Operator Stations
  4. Basic Visual Technology
    • 2D Graphics
      • Graphical Components & Terminology
      • Vector Graphics, Rasterization & Scaling
      • Layered Representations
    • 3D Graphics
      • Eye Points, Materials and Lighting
      • Texture Patterns and MIP Maps
      • Scene and Depth Complexity Issues
      • Multiple Levels of Detail
    • What is a Graphics Pipeline?
      • Transformation Matrices
    • Single vs. Double Buffered Graphics
    • Visual Special Effects
  5. Hardware
    • Building a Basic Hardware Specification
      • Polygon & Fill Rates
      • What are Channels & Pipes?
      • Hardware & Graphics Driver Issues
    • Turnkey Solutions
      • Dedicated Image Generators
      • Unix & PC-based Solutions
      • Home Video Game Hardware
    • Display Devices
      • Flat Panel Displays & Traditional CRT's
      • Helmet Mounted & Stereoscopic Displays
      • Projection-based Solutions
    • Input/Control Devices
      • Head & Eye Trackers
      • Analog & Digital I/O Solutions
  6. Databases
    • Typical Visual Data Sets
      • Terrain Databases & Visual Models
    • Establishing Data Specification
    • What Does the Gaming Industry Use?
    • The SEDRIS Program
      • Exchanging Synthetic Environment Data
      • SEDRIS Data Representation Model
      • Environmental Data Coding Specification
      • Spatial Reference Model
  7. Visual Software Platforms
    • Rendering Libraries
      • OpenGL™ and Direct3D™
    • Scene Graph Api Architectures
      • Performer™ and OpenGVS™
      • Open Source Scene Graphs
  8. Content Generation Tools
    • Polygon Editors
      • MultiGen™, GL Studio™
    • Image/Texture Editors
      • Photoshop™ , Paintshop™ and more
    • Terrain Database Generation
  9. Simulation Development Issues
    • Connectivity with Simulation Models
      • How to Interface & Data to Share?
      • Visual System Services
    • Consistent Network Representations
      • Dead Reckoning & Coordinate Systems
      • Visual Synchronization
      • Representing the Human
    • Future Directions in Visual Technology
      • How to Reduce the Costs of Keeping Up
  10. Data Sources
    • Goventment Agencies & Projects
      • MSRR, NIMA, MEL and Others
    • Commercial and Academic Data Sources